RTS

 

Computer Real Time Strategy. A variant of an old practice played by the master Sun Tzu that can now be reenacted on a cheap desktop computer. Times change. Now a person can become a player on a vast world by mastering a mouse instead of a bow and arrow.

This is what T-Minus 5 is. A simulation of events engaged by Human and/or Artificial Intelligence players. The actions at the disposal of these players are many: control over complex structures and mining resources, research and production of combat units, deployment of these forces by development and enforcement of field tactics, direct confrontation and sneak attacks. Carefully thought out plans. On the spot decisions. Damage assessment and control. Global situation awareness.

Common Goal : enemy destruction.

Sounds good for a goal, at least a simulated one. Although this concept is well know by now due to the sheer number of original and derivative games that help to demonstrate the above premise, T-Minus 5 hopes to bring something new to this field, hopefully, a new dimension, an extra edge, to both the game play experience and the base technology.

The ultimate goal with this project is a virtual world, a world composed of different terrain elements, multiple environments, specialized structures, mobile units, weapons of a various nature and power, natural resources, and all the elements that can be brought to a game like this. On this scenario, several persons can on solo, or on a group -- commonly referred to as "a clan" -- interact with each other and the surrounding hostile environments, of course that, in the end, the result of this interaction is left to the players. The all point of simulation as opposed to non-interactive fiction.

Many things can happen in this world, players can assume an attack or defensive posture, they can make strategical strikes or cut out supply routes, choose enemies or form alliances. All this is part of the one of the best game play experiences we can have today, but something is missing.

 

 

T-Minus 5 The Multi-Server Real Time Strategy Engine
Copyright © 2000 Rui Ferreira, the standard disclaimer applies.