Screenshots Page 1

These images show the key feature on the engine; continuous level of detail tessellation. This enables high image quality by allowing the space near the viewer to be built around an high density meshing while reducing it for the visible distant locations, thus saving on the overall polygon budget.

You can see the absence of a visible far clipping plane, normally associated with a heavy clipping fog. Instead only a slight ambience mist was added to give that nice imersive feel.

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T-Minus 5 The Multi-Server Real Time Strategy Engine
Copyright © 2000 Rui Ferreira, the standard disclaimer applies.