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These
images show the key feature on the engine; continuous level
of detail tessellation. This enables high image quality by
allowing the space near the viewer to be built around an high
density meshing while reducing it for the visible distant
locations, thus saving on the overall polygon budget.
You
can see the absence of a visible far clipping plane, normally
associated with a heavy clipping fog. Instead only a slight
ambience mist was added to give that nice imersive feel.
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